实现一个skynet程序, 回显客户端发送的文字
#examples/Pconfig
include "config.path"
-- preload = "./examples/preload.lua" -- run preload.lua before every lua service run
-- 必须配置
thread = 8 -- 启用多少个工作线程
cpath = "./cservice/?.so" -- 用C编写的服务模块的位置
bootstrap = "snlua bootstrap" -- (固定)启动的第一个服务
-- bootstrap 配置项
start = "Pmain" -- 主服务入口
harbor = 0 -- (固定)不适应主从节点
-- lua 配置项(暂时固定)
lualoader = "./lualib/loader.lua"
luaservice = "./service/?.lua;".."./test/?.lua;".."./examples/?.lua;".."./test/?/init.lua"
lua_path = "./lualib/?.lua;".."./lualib/?/init.lua"
lua_cpath = "./luaclib/?.so"
-- 后台模式
-- deamon = "./skynet.pid"
-- logger = "./userlog"
#examples/Pmain.lua
local skynet = require "skynet"
local socket = require "skynet.socket"
skynet.start(function()
-- skynet.error("[Pmain] start")
-- local ping1 = skynet.newservice("ping")
-- local ping2 = skynet.newservice("ping")
-- skynet.send(ping1, "lua", "start", ping2)
-- skynet.exit()
local listenfd = socket.listen("0.0.0.0", 8888)
socket.start(listenfd, connect)
end)
function connect(fd, addr)
-- 启动连接
print(fd.." connected addr:"..addr)
socket.start(fd)
-- 消息处理
while true do
local readdata = socket.read(fd)
-- 正常接受
if readdata ~= nil then
print(fd.." recv "..readdata)
socket.write(fd, readdata)
-- 断开连接
else
print(fd.."close ")
socket.close(fd)
end
end
end